I’d mess around with them for the sake of engagement, but they felt like window dressing for the most part. There were status effects and items that gave out buffs, but rarely ever did they feel necessary. It instead became a matter of dealing the most damage while watching out for attacks being resisted or exploiting a weakness. My time in combat also never felt as tactical or strategic as it might in other turn-based titles. I enjoy a good turn-based RPG sure, but this felt like a weird warping of those gameplay mechanics. This makes combat a bit of a waiting game where you eagerly await the button prompt telling you you’re now allowed to make a move. However as fights progress you gain access to higher tiers, allowing you to string moves or use items and healing abilities. ![]() As time passes you gain access to your abilities, the first tier gives you 1000 points which is enough to complete one basic action. It’s a turn-based/real time hybrid that has everyone, whether hero or enemy, acting on a timeline. However, it falls short in it’s heartscape gameplay. On paper this is a fairly interesting premise, and narratively it definitely is. And so they venture forth, exploring, foraging and fighting demons in order to piece together the puzzle of what’s going on. Inside this heartscape are fragments of their memories. They change in appearance and landscape depending on whose emotions and heart is tied to it. Heartscapes are areas linked to one person’s memories. They come to learn that their best bet are places called heartscapes. Only that she was headed for summer school before awakening at this strange imitation of a school.Īo was not the first or last to arrive here, but is the most determined to uncover its secrets and help her newfound friends to recover their memories. The entire group except for Ao have all lost their memories. How they got there and why they’re there, are both unknowns. Second Light follows the protagonist Ao Hoshizaki and a group of girls living in a school surrounded by blue waters. Two very big components of the time you’ll be spending in this world. Honestly though that old and tired phrase is a pretty accurate representation of my feelings toward the gameplay. Now that I write this out I can’t help but think of the clichéd phrase: “I’m not upset, just disappointed.” That isn’t to say that it’s irredeemably bad. However, I felt Second Light only hit home for me in one half of this statement.Īs much as I tried to enjoy the gameplay, I just couldn’t. The gameplay propels the narrative forward in an enjoyable way, and the narrative justifies the gameplay in a compelling way. The two need to work together in order to convince me to keep going. This kind of relationship between story and gameplay has always been something that pushes me away from fully enjoying a game. Just busywork to get me to the next plot point. ![]() But also moments where gameplay felt like a slog. There were moments where I got immersed in the story and the dynamic between it’s cast of characters. It took me longer than I was expecting to figure out whether or not I actually liked Blue Reflection: Second Light.
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